Patch 0.2.9 & Roadmap
Some notes to this patch
Hello! First of all, there is a big gap between this patch and the previous one because I took almost three weeks off to take care of some personal business no one cares about lol.
And second, in the last changelog I promised more events and quests but there are (almost) none of it, although I polished existing events and events system as whole. In this patch I mostly focused on some QoL improvements and balancing, and quickly implemented very simple happiness system which hopefully will increase gameplay variety (Well, right now it is not impacts gameplay very much but it unlocked possibilities for more variety of quests/events rewards which I will use in the future).
Also I want to say that the WebGL builds are pain in the ass, so I'll probably give them up after Beta release.
In the end of this devlog you find a roadmap for a next month and also estimated release date according to said roadmap. The roadmap is also duplicated on the game main page.
If you are interested in this game then follow me here, on Twitter and add this game to your collections to not miss any new updates.
Have fun reading the changelog down below (if you want to, and don't forget to check the roadmap) and see you later!
Changelog
Fixes:
- Small fixes of events
- "Building menu" button is now hiding as soon as you leave a planet
- Objectives list is no longer blocking clicks through it
Gameplay:
- Added new reource: Average happiness. It calculeted as an average happiness of all colonized planets and impact production rates of all your resources.
- Start view distance is slightli increased
- Aliens' attacks is more threatening now
- Time before aliens attack is reduced by 20 seconds
- Structures changes:
- Orbital extractor: energy: -10 -> -15
- Military base: military power: 15 -> 12
- Military shipyard: military power: 15 -> 12
- Planetary fortress: military power: 30 -> 20
- Colonial fleet: military power: 30 -> 20
Events:
- Unusual creatures (amphibians) planetary event is expanded
- Added events for restoring devasted by aliens worlds
- Added small event Dangerous creatures (giant worms) - will be expanded later as other existing events
UI:
- Warning signs of depleating resources is changed
- Building menu is redisigned
- Upgrades menu now can be closed by the same button which opens it
Other:
- Planets with anomalies (events) are now marked with question marks
- Planets with dangers (can't build on them) are marked with warning sign
- Planets names now have more sense
Roadmap
August 2021:
1st week (1 - 8 august) - 0.2.10 alpha
- Quests system
- Polishing
2nd week (9 - 15 august) - 0.3.0 beta
- Unlockable characters
- Unlockable perks
- Polishing
3rd week (16 - 22 august) - 0.3.1 beta
- More quests and planetary events
- New characters, passives
- Characters' portraits
4th week (23 - 29 august) - 0.3.2 beta
- Polishing, polishing, polishing...
30 - 31 august
- Last preparations for release
September 2021
1 september - 1.0.0
- Release version
And again, If you are interested in this game then follow me here, on Twitter and add this game to your collections to not miss any new updates.
Files
Get Run for Supplies
Run for Supplies
Connect planets, build structures, grow population and stabilize your economy
Status | On hold |
Author | NikitaKart |
Genre | Strategy |
Tags | 2D, Economy, High Score, Pixel Art, Singleplayer, Space |
Languages | English, Russian |
More posts
- Patch 0.2.8: random events featureJul 04, 2021
- Patch 0.2.7 alpha: alien threatJun 29, 2021
- Patch 0.2.6 alpha and plans for the next updatesJun 28, 2021
- Patch 0.2.5 alphaJun 25, 2021
- Patch 0.2.4 alphaJun 24, 2021
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